Penthouse Cover
Featured in the Penthouse Forum Holiday Gift guide December 2007




You don't always play by the rules, but in this case – you have to.

The host got boinked.


Your goal: You must figure out which of the guests or staff did it, in which room, and with
what play toy.

You are going to go into a room and accuse one of the players of boinking in that room with a specific playtoy. If someone has a card that represents at least one of those 3 elements (who, where and with what), then you are wrong and must pick a BOINKED card. You win when no-one can prove you wrong. Everything else is just detail. If you don't get it - boinking is the least of your problems.


Decide whether the host or hostess was boinked. (For variations on this and other game alternatives, please see the Advanced Play).

  1. Select your character and the player pawn that will represent you. This is a 6 person game but the game can be enjoyed with as many as 12 people and as few as 2. You will need extra pawns if you're playing with more than 6 people.

  2. Put the player pawns, the play toys and the BOINKED cards in the middle of the board. Put all 6 pawns on the board - even if you're playing with less than 6 people.

  3. Take the character cards and remove the 6 cards that will not represent the players. Put those cards back in the box. They didn't get invited to the party. Take the playing cards and separate into three stacks: characters, rooms, and play toys.

  4. Take one stack of cards and, keeping them facedown, shuffle or mix the cards carefully. Remove one card without turning it over or looking at it. Put it face down in the middle of the board. Repeat with the other two stacks of cards until there are 3 cards in the middle: a player card, a room card, and a playtoy card. These are your evidence cards.

  5. Take the remaining cards, shuffle them all together, and deal them out face down to each player. If playing with fewer than or more than 6 people, some players may get an extra card. Remember: it's not what you're given but what you do with it that counts!

  6. Roll the dice to see who gets to go first. Tradition says that high roller starts and roll proceeds clockwise. But you can do it anyway you like, baby. Ignoring convention is what made you who you are today.